const float DEBUG_PREFIX_COLOR[3] = {1.0f,0.0f,0.0f};
const float DEBUG_SUFFIX_COLOR[3] = {1.0f,0.0f,0.0f};
const float DEBUG_HIGH_QUALITY_COLOR[3] = {1.0f,0.0f,1.0f};
const float DEBUG_POISON_COLOR[3] = {1.0f,0.0f,1.0f};
const float DEBUG_ITEM_CONTAINER_COLOR[3] = {1.0f,1.0f,1.0f};
const float DEBUG_HIDDEN_TRAP_COLOR[3] = {1.0f,0.0f,1.0f};
const float DEFAULT_COLOR[3] = {1.0f,1.0f,1.0f};
const float TILE_HIGHLIGHT_COLOR[3] = {1.0f,1.0f,0.0f};
const float TILE_HIGHLIGHT_BAD_COLOR[3] = {1.0f,0.0f,0.0f};
const float TILE_HIGHLIGHT_GOOD_COLOR[3] = {0.0f,1.0f,0.0f};
const float NEAR_DEATH_COLOR[3] = {0.9f,0.05f,0.0f};
const float HEAVILY_WOUNDED_COLOR[3] = {1.0f, 0.5f, 0.0f};
const float MODERATELY_WOUNDED_COLOR[3] = {1.0f, 1.0f, 0.0f};
const float SLIGHTLY_WOUNDED_COLOR[3] = {0.7f, 1.0f, 0.0f};
const float NOT_WOUNDED_COLOR[3] = {0.0f, 1.0f, 0.0f};
const float NPC_WOUNDED_COLOR[3] = {0.0f,0.0f,0.0f};
const float PLAYER_WOUNDED_COLOR[3] = {1.0f,0.0f,0.0f};
const float TEXT_COLOR[3] = {1.0f,1.0f,1.0f};
const float ITEM_STACK_HEADER_COLOR[3] = {1.0f,1.0f,0.0f};
const float CURSED_COLOR[3] = {1.0f,0.0f,0.0f};
const float UNCURSED_COLOR[3] = {1.0f,1.0f,1.0f};
const float BLESSED_COLOR[3] = {0.0f,1.0f,0.0f};
const float UNIDENTIFIED_COLOR[3] = {1.0f,1.0f,0.0f};
const float PLAYER_INFO_NAME_COLOR[3] = {1.0f,1.0f,0.0f};
const float PLAYER_INFO_CATEGORY_COLOR[3] = {0.380f,0.204f,0.051f};
const float PLAYER_INFO_STAT_COLOR[3] = {0.0f,1.0f,1.0f};
const float PLAYER_INFO_STARVING_COLOR[3] = {1.0f,0.0f,0.0f};
const float PLAYER_INFO_HUNGRY_COLOR[3] = {1.0f,1.0f,0.0f};
const float PLAYER_INFO_FULL_COLOR[3] = {0.0f,1.0f,0.0f};
const float PLAYER_INFO_GOOD_STATUS_COLOR[3] = {0.0f,1.0f,1.0f};
const float PLAYER_INFO_GOOD_STATUS_FADING_COLOR[3] = {1.0f,0.0f,1.0f};
const float PLAYER_INFO_BAD_STATUS_COLOR[3] = {1.0f,1.0f,0.0f};
const float PLAYER_INFO_BAD_STATUS_MEDIUM_COLOR[3] = {1.0f,0.5f,0.0f};
const float PLAYER_INFO_BAD_STATUS_STRONG_COLOR[3] = {1.0f,0.0f,0.0f};
const float RECIPE_CAN_CRAFT_COLOR[3] = {0.0f,1.0f,0.0f};
const float RECIPE_CAN_NOT_CRAFT_COLOR[3] = {1.0f,0.0f,0.0f};
const float BLUE[3] = {0.0f,0.0f,1.0f};
const float DARKGRAY[3] = {0.25f,0.25f,0.25f};
// blessed, uncursed, cursed, inIDed, obstacle, character, enchanted
const float* ITEM_LOG_COLORS[7] = {BLESSED_COLOR, UNCURSED_COLOR, CURSED_COLOR, UNIDENTIFIED_COLOR, PLAYER_INFO_STAT_COLOR, PLAYER_INFO_CATEGORY_COLOR, BLUE};
const float FOG_COLOR[4] = {0.3f,0.3f,0.3f,0.5f};
const float TARGET_COLOR[4] = {1.0f,1.0f,0.0f,0.5f};
const float TARGET_BAD_COLOR[4] = {1.0f,0.0f,0.0f,0.5f};
const float TARGET_GOOD_COLOR[4] = {0.0f,1.0f,0.0f,0.5f};